Covy

Pitch

A music based, corona themed dodge and collect game. Dodge elements on the beat and get the highscore.

PlatformMobile
AudienceMobile gamers 12 – 40
GameplaySimple / Addictive / Challenging

Key Classes

States

This script checks which part of the animation the character is in. By using a list of possible animations. It can check how perfect the input was for the incoming obstacle. Giving more points for better inputs.

This giving in game feedback and for the player to view using particles and the score mechanism


Movement

The way the player moves is in a sort of grid system. The player has 9 different positions to be in ranging from left crouch to right jump. With everything in the middle also possible to avoid the enemies.

In game the feedback will be the player moving and doing its different animations per input.


Obstacles

The enemies are comparable with the player with their locations. If the player has the same state and location as an Enemy the player gets hit. If not the player gets the reward.

In game the player sees a damaged particle when hes hit and the music from that layer would stop playing. If the correct input was hit the player gets the point and the music stays the same as it was (with the multiplier).